💭 Ending Thoughts and Reflections:
This was my first project - making every step of this UI/UX project a learning experience filled with trial and error. Coming from an artistic background, I had to keep in mind how to integrate my visual designs with a functional and purposeful design. I changed designs constantly to prioritize functions and actions for users.
- I relied on a combination of intuition and brute force 💪 . I learned the most about my designs from going through a working functional prototype rather than creating user flows and personas.
I am proud of how far I was able to come, however, my decision-making was inconsistent and time-consuming due to a lack of clear direction. As one of my old art teachers has said, for every hour of work there's another two hours of frustration. Planning could help cut down on that.
💫 For the future and lessons learned:
- Make sure to clarify and clearly define the end product goals with SPECIFICS, IN DETAIL. My initial goals were not specific enough, making it difficult for me to make design choices. In the end, it lengthened my design process because of my indecisiveness.
- Hone in on breaking down the problem systematically. Having a clear understanding of how I could tackle problems would have helped me make better solutions faster and more efficiently. I found the best way to figure out a problem was to have a consistent and methodical thought process.
You can check out the full Figma file here: